Zallar Gregoravic

Human Swashbuckler


Male human (Chelaxian) swashbuckler 2
CG Medium humanoid (human)
Hero Points 3
Init +4; Senses Perception +4


AC 19, touch 14, flat-footed 15 (4 armor, +4 Dex, +1 shield)
hp 17 (2d10
Fort 1, Ref 7, Will +1
Defensive Abilities charmed life 3/day


Speed 30 ft.
Melee 1 dagger +7 (1d42/19-20) or
   dagger 6 (1d41/19-20) or
   dagger 6 (1d41/19-20) or
   dagger 6 (1d41/19-20) or
   light mace 3 (1d61) or
   rapier 7 (1d61/18-20)
Ranged javelin 6 (1d61)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (3)


Str 12, Dex 18, Con 12, Int 13, Wis 11, Cha 16
Base Atk 2; CMB 3; CMD 17
Feats Combat Reflexes, Weapon Focus (rapier)
Traits anatomist, – custom trait -
Skills Acrobatics 6, Bluff +7, Climb +2, Diplomacy +7, Escape Artist +5, Intimidate +8, Knowledge (local) +5, Knowledge (nobility) +5, Perception +4, Sense Motive +4, Sleight of Hand +5
Languages Common, Dwarven
SQ hero points, swashbuckler finesse
Combat Gear oil of keen edge; Other Gear chain shirt, buckler,
1 dagger, dagger, dagger, dagger, javelin (5), light mace, rapier, bedroll, belt pouch, candle (2), chalk (2), flint and steel, ink, inkpen (2), journalUE, masterwork backpackAPG, mess kitUE, mirror, sack, sack, silk rope (50 ft.), soap, sunrod (3), waterskin, silver ring w/ inscription “for emmah—the light in my nights” (worth 150 gp), 956 gp, 31 sp, 58 cp


Charmed Life +3 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.



Zallar Gregoravic

Curse of the Crimson Throne Malaryal MrGrenadine