Curse of the Crimson Throne
Half-Elf Cleric of Desna
Half-elf cleric of Desna 2
NG Medium humanoid (elf, human)
Hero Points 3
Init +2; Senses low-light vision; Perception +6
AC 19, touch 12, flat-footed 17 (1)
Fort 3, Will 1 vs. enchantment effects); +2 vs. enchantments
Speed 30 ft. (20 ft. in armor)
Melee morningstar 2) or
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration 1)
Cleric Spells Prepared (CL 2nd; concentration +5)
D Domain spell; Domains Luck (Fate subdomain), Good
Str 14, Dex 14, Con 11, Int 15, Wis 17, Cha 14
Base Atk 3; CMD 15
Feats HarrowedISWG, Skill Focus (Heal)
Traits inspired, tortured
Skills Acrobatics -4 (-8 to jump), Climb -3, Diplomacy 2 Perception
Languages Common, Draconic, Elven, Varisian
SQ elf blood, hero points
Combat Gear wand of acid splash (21 charges), Zellara’s Harrow Deck; Other Gear chainmail, light steel shield, morningstar, starknife, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Desna)UE, mess kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Desna, 1,003 gp, 30 sp, 50 cp
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fate)
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Touch of Good +1 (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.