Larn

Tiefling Rogue

Description:

Male tiefling rogue 2
CG Medium outsider (native)
Hero Points 2
Init +4; Senses darkvision 60 ft.; Perception +6


DEFENSE

AC 16, touch 14, flat-footed 12 (2 armor, +4 Dex)
hp 17 (2d8
6)
Fort 2, Ref 7, Will +1
Defensive Abilities evasion; Resist cold 5, electricity 5, fire 5


OFFENSE

Speed 30 ft.
Melee punching dagger 5 (1d42/×3) or
   short sword 5 (1d62/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 2nd; concentration +4)
   1/day—darkness


STATISTICS

Str 15, Dex 18, Con 14, Int 16, Wis 13, Cha 14
Base Atk 1; CMB 3; CMD 17
Feats Grasping TailARG, Weapon Finesse
Traits criminal, reformed criminal
Skills Acrobatics 8, Appraise +7, Bluff +9, Climb +7, Diplomacy +7, Disable Device +12, Escape Artist +8, Intimidate +6, Knowledge (local) +8, Linguistics +7, Perception +6, Sleight of Hand +10, Stealth +11, Swim +6, Use Magic Device +6; Racial Modifiers 2 Bluff, 2 Stealth
Languages Abyssal, Common, Elven, Halfling, Infernal, Varisian
SQ hero points, prehensile tail, rogue talent (finesse rogue), trapfinding +1
Combat Gear caltrops; Other Gear
1 padded armor, leather armor, crossbow bolts (20), light crossbow, punching dagger, short sword, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), masterwork thieves’ tools, mess kitUE, mirror, piton (10), soap, torch (10), trail rations (5), waterskin, 956 gp, 38 sp, 50 cp


SPECIAL ABILITIES

Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Grasping Tail Your tail can retrieve small objects on your person as a swift action.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Bio:

Larn

Curse of the Crimson Throne Malaryal Larn_6694